Major project : character design process.

This week, I will start creating and designing all of my six characters for my animation, and with this blogger post, I will be showing the processes and the methods I used through out and the software I used for these character designs is 'Procreate'. 













My first design is Ember, and after sketching out the pose I had in mind, I created a new layer to add colour, using the bucket feature to save time instead of using a brush to colour instead. I created another layer for the background and once again used the bucket feature and simply dragged the colour and dropped it on the canvas. I used the smudge tool, and changed the colour to a brighter purple to create brighter lines in order to give the background some texture. Lastly, I added the last layer to for shading and highlights to give the character some depth. To do this, I changed the layer from Normal  to clipping mask through layer settings, and then reduced the opacity to 40%.






My second design is Val, and after sketching out the upper body, I created a new layer to add colour, using the bucket feature to save time instead of using a brush to colour instead. I created another layer for the background. I then lowered the opacity of the image that I had used for the background  in order for it to blend it in and make the the character pop out. I then added the last layer to for shading and highlights to give the character some depth. I did the same thing  as before, which was to change the layer from Normal  to clipping mask through layer settings, and then reduced the opacity to 40%.







Through the same methods that I have mentioned in the above drawings, and in this one as well, I created Nix. I wanted to add a distortion effect to his eye which represents some of the powers he holds. To do this, I changed my brush to an abstract brush; Stickman  which I used around his eye, and used storm bay brush for the marks around his upper body to show the distortion effect.








My next design was Jiro. Through the same processes yet again mentioned in the above pieces, the only thing I did different was the luminance I added to the eye to show that Jiro's artificial eyes that helps him gather intel on missions. I changed the colour to green to match the clothes and used a luminance the brush 'Flare' to create the effect I wanted.


For my final character design, I made Sentinal. Unfortunately, while drawing him, I forgot to use multiple layers to show work progression, with the only added layer being the back ground. During the process, I used the same methods that I mentioned the above drawings. 












Comments

  1. You have no commentary here - please add this and actually discuss this process

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